00Project

Revvy

An AI race engineer on the circuit, a co-driver on the rally stage — and a pit wall for the team

Type
Personal Project
Duration
Sep 2026 – Dec 2026
Product
AI Race Engineer & Co-driver
Role
Product & Interaction Designer
01Context

What is Revvy

Revvy is an AI that rides with the driver. In the helmet it draws the road ahead into the visor and talks the driver through it — as a race engineer on a circuit, or as a co-driver on a rally stage. It answers any question about the car in plain words, and steps in when something goes wrong. On the pit wall, the team follows the same car in Revvy Studio.

  1. The driver’s side

    In-car Revvy

    The visor HUD and Revvy’s voice, in the helmet — for Racing and for Rally.

    Built
  2. The team’s side

    Revvy Studio

    The car live, the team radio and a coach after every drive, on a tablet or phone.

    Final UI · built
02The problem

On track, most drivers are on their own.

Motorsport has a new, younger audience, and track days and rally experiences let more of them drive instead of watch. Most of these drivers are on their own: no engineer on the radio, no co-driver beside them, no coach.

Who it’s for

Three drivers

The newcomer
At a first track day. Doesn’t know the line yet, and a corner taken too fast can turn into panic.
The club racer
Knows the basics and wants to go faster, but has no engineer watching the car or the laps.
The rally rookie
On a road they’ve hardly seen, with no seasoned co-driver to read what lies over the crest.
Pain points

Four things that go wrong

01
Blind to the car
At speed a driver can’t read the tyre temperatures, the engine or any damage. Professionals have an engineer watching the data on the radio; most amateurs only find out once the car stops.
Racing · Rally
02
No one to say what to do
A newcomer doesn’t know where to brake or when to turn in yet. Arriving too fast turns into panic — braking mid-corner, running wide — the classic track-day off. A personal coach costs $500–2,250 a day.
Racing · Rally
03
A road you can’t see
A rally stage is a road the driver has hardly seen, and a crest can hide the next corner. Professionals have a co-driver reading pace notes; without one, a newcomer has to slow down at every crest.
Rally
04
Alone when it goes wrong
After a spin or a crash, a shaken driver may not be able to call for help — and help depends on someone seeing it and reporting it.
Racing · Rally
03Research

Learning from the track.

The research starts at the track: what I saw there as a regular, what drivers told me, what the market already offers and where Revvy fits — then one session, step by step.

Field research

Willow Springs, as a regular

I drive Big Willow at Willow Springs often, and I’ve watched many offs there. One was ours: I was in the passenger seat of a friend’s car — his first track day — when we slid off on the downhill at the Omega, out of sight of the start.

The drivers’ briefing.
Our car after the off, taped back together.
Another off, another rescue.
Our off, from the passenger seat.
The hill where we went offAbout 2 km before anyone at the start knew
User interviews

Three drivers, three levels

  1. First track dayPeterMy friend · it was his car

    Asked after our off why it happened: it was his first time on track, and he wanted to push to the limit. He didn’t brake right for the corner, and didn’t know how to handle a tight corner at that speed.

    Pain pointOn day one, nobody tells a driver where to brake, or that a corner is coming in too fast.

  2. New driverSham22 · Porsche GT3
    “The current tools are too complex, with overly detailed speed graphs and charts — I need something more user-friendly for a beginner like me.”

    Pain pointToday’s tools bury a beginner in graphs and charts.

  3. Experienced driverLin23 · Audi S5
    “I want a tool to monitor my car’s condition — like overheating or other potential issues — so I can feel safer when pushing on track.”

    Pain pointPushing hard, a driver can’t tell how the car is coping until something goes wrong.

Insights & opportunities

How might we…

…let drivers push and still feel safe about the car?
Lin, an experienced driver, can’t tell how the car is coping until something goes wrong. Someone has to watch the tyres, the temperatures and the damage, and speak up in time.
Interview · Lin · Pain point 01
…guide drivers in the moment, not after the session?
After one briefing, a first-timer works out the line alone, at speed — and most offs I’ve watched began with the driver: too fast into a corner, braking too late. Peter’s did too.
Field research · Peter · Pain point 02
…keep it simple enough for a first track day?
Sham finds today’s tools buried in speed graphs and charts. A beginner needs one instruction at a time, in plain words, where the eyes already are.
Interview · Sham · Pain point 02
…make sure help comes when nobody sees the off?
We went off out of sight of the start, and nobody knew until another driver finished his lap. Stopped in the dirt, there are only questions: stay in the car? Is anyone coming?
Field research · Pain point 04
Market & positioning

What’s out there, and where Revvy stands

Head-up displays, coaching devices and safety systems each solve a part of the problem — a line or a number in view; a light or a voice during the lap; help at a rally — but none of them rides with the driver the whole way.

A coach on the dashA co-driver in viewScreens and gaugesReadouts in view
Point at a product, or tap it, to see what it does well and what it misses.
  • Head-up displayMercedes-AMG Track PaceOption on AMG models

    The ideal line and braking points in augmented reality, on the screen or the head-up display; laps compared in its app afterwards.

    AMG only. It shows the line, but doesn’t talk, answer or check on the driver.

  • Head-up displaySHOEI GT-Air 3 SmartHelmet with a visor display · €1,199

    A display inside the visor shows speed, navigation and calls about 3 m ahead, so the eyes stay on the road.

    Made for road riding: directions and calls, with nothing about the line, the car or the track.

  • DeviceGarmin Catalyst 2Coaching device · $1,199.99

    Real-time audio coaching in plain words — “brake less”, “apex later” — and an optimal-lap video afterwards.

    One-way: the driver can’t ask it anything. Made for circuits only.

  • DeviceAPEX Pro Gen IILED coach · about $589

    A light bar shows how much grip is left, learned from the driver’s own car.

    A light code to decode at speed — it says how hard, not where to brake or turn.

  • SafetyRallySafeFitted by rally organisers · WRC 2018–22

    A stopped car raises a hazard for those behind; the crew presses OK or SOS, and a hard impact brings up SOS by itself.

    Only at sanctioned rallies — not on a track day — and it doesn’t help with the driving.

  • A personAn instructorA personal coach · $500–2,250 a day

    Watches the driver and the line from the passenger seat, and says what to do next in plain words.

    Costly, so most first-timers go without one — and from the passenger seat nobody can see the tyre temperatures.

  • This projectRevvy HUDHelmet HUD and voice · circuit and stage

    The line, the brake points and the pace notes stand on the road in the visor — not on a phone, a dash or a light bar.

    A voice that answers in any words, and checks on the driver after an off — a race engineer on the circuit, a co-driver on a stage.

User journey

A first track day, with and without Revvy

One session, step by step: what the driver does, what goes wrong without help, and what Revvy does instead. The two lines underneath show how it feels — on their own, and with Revvy.

BeforeOn trackIt goes wrongAfter
01Set up02Lights out03Braking04Too fast05The car06Off track07Results08Next time
DriverDoingPicks what sits beside the gearWaits for the lightsBrakes for turn 1Arrives too fastWonders about the tyresSpins off, shakenSees the lap timesWants to improve
Without RevvyOn their ownGuesses what to watchNervous, no planGuesses the brake pointPanics, brakes mid-cornerFinds out once the car stopsWaits to be spottedNumbers, no reasonsNo plan for next time
With RevvyIn the visor and the earKeeps the slots for this driver“Four laps. Lights out in five.”Brake gate“Get ready to brake.”“Too fast. Open the wheel.”Tyre panel and the answer“Are you OK?”No answer → marshalsBest lap first, every gapReplay and coach in Studio
FeelingHow it feels, step by step
Alone after a spinKnows what to try next
With RevvyWithout RevvyScroll sideways
04Features

How Revvy solves them.

Revvy rides with the driver in two roles — a race engineer on the circuit, a co-driver on the rally stage. Each pain point becomes a job for Revvy; the answers are shown in recordings from the rig — on the circuit first, then on the stage — and the features behind them follow, mode by mode.

From the pain points

What Revvy has to do

  1. 01

    Blind to the car

    Watch the car, speak up when it matters, answer any question.

    1. Can’t read the car
    2. AlertsAsk anythingData panels
  2. 02

    No one to say what to do

    Show the way on the road, and say the next move in time.

    1. Doesn’t know what to do
    2. Racing lineBrake pointsCalls in time
  3. 03

    A road you can’t see

    Be the co-driver: read ahead, and draw what the driver can’t see.

    1. Can’t see the road
    2. Pace notesRoad colourRoute beyond the crest
  4. 04

    Alone when it goes wrong

    Check on the driver first, then call for help.

    1. Alone after a crash
    2. “Are you OK?”Call the marshalsHazard warnings
Racing answers

On the circuit

  1. 01Blind to the car

    It watches the car for you.

    Revvy reads the whole car four times a second, so the driver can ask about any of it, in any words — and the answer comes with its panel beside the gear. In one lap: the position (“You are P3, 5.0 behind P2”), where the time went (“early braking at T9, T11 and T13”), the engine, the tyres and the brakes — and “Put the g-force on my left” moves G-force and pedals to that side.

  2. 01Blind to the car

    It speaks first when the car changes.

    Revvy doesn’t wait to be asked when the car changes. A slow leak is called as it starts — “Front right slow leak, 1.81.” — with the pressures beside the gear. Ask “What’s wrong with the car?” and the answer is the whole picture and one decision: “Front right slow leak: 1.79 bar, falling 0.09 a minute. No damage, brakes and engine fine, so I’d box.”

  3. 02No one to say what to do

    It guides the pit stop.

    Ask to box and Revvy takes the driver through a stop they may never have made: the pit limit, the entry, the box on the right, the wait — and back out under sixty.

  4. 02No one to say what to do

    It says what to do, and when.

    The racing line and the brake point stand on the road in the visor, and Revvy says the next move at the moment it matters — “One hundred meters. Get ready to brake.” … “Brake now.” Even a pass is planned and called: asked to catch the red car, Revvy picks the corner — “I will move you left before it.” … “Now, go left.” … “He’s behind you. Nice pass.” Too fast into the next one? One instruction at the top of the view: OPEN THE WHEEL.

  5. 04Alone when it goes wrong

    It checks on the driver.

    Off the track at 146 km/h, Revvy cuts in with one instruction: “Straighten up. Ease off.” Once the car stops, it asks “Are you OK?” first. Answer “I’m OK”, and it checks that the track is clear, then talks the car back on: “Rejoin carefully when you’re ready.”

  6. 04Alone when it goes wrong

    It takes the driver through it, step by step.

    When something is about to break, Revvy says so first — oil pressure falling: “The engine may stop. If it does, coast off the line to the right and I’ll find you a place to stop.” When it stops, one step at a time: “Engine’s gone. Coast off the racing line, right. You’ve got time.” A red line leads the car to a STOP HERE post on the run-off, then “Switch off. Stay in the car. Marshals are coming.” Say “I need help”, and help is on the way.

Rally answers

On the stage

  1. 01Blind to the car

    It says what to do when the car is hurt.

    On a stage, a puncture is a decision. A jump taken too fast ends in “Hard landing. Puncture. Front right. Stop and change. You’ve got time.” — with more than 0.58 km to go and a spare in the car, a 20-second roadside change wins, so Revvy picks a safe straight: “Stop here, on the right.” Then the change, step by step — “Triangle’s out. Changing the wheel.” … “Done. Go when you’re ready.” — and the damage the landing left, with how to drive it: “Front right suspension is badly damaged, nothing else. The car pulls right in corners, so brake in a straight line and keep it easy to the finish.”

  2. 03A road you can’t see

    It knows the whole stage.

    As the co-driver, Revvy reads a pace note before every corner, colours the road by what to do — carry, lift or brake — and keeps drawing the route over crests and through dust, where the driver can’t see it.

  3. 03A road you can’t see

    It hears rally control for you.

    Alone on a stage, the driver hears nothing from rally control — a road closed by fallen trees stays a surprise until it’s in front of them. Revvy hears the notice the moment it’s issued, reads it out first — “Rally control, temporary notice. The centre road is closed by fallen trees. We’re rerouted via the right road.” — and redraws the route. Asked later what happened, it answers in the gaps between the pace notes.

  4. 04Alone when it goes wrong

    It calls for help.

    A hard impact on a rally stage is more serious. Rocks on the road are called ahead — “Slow down, be ready to stop.” — and after a big impact Revvy sends the medical car at once, then asks: “Medical car is coming. Stay still. Are you OK?” Say “I need help”, and it tells the driver when: “Medical car in 7 seconds.” Then the recovery crew takes the car back to the start.

  5. 04Alone when it goes wrong

    It warns of danger ahead.

    Trouble ahead is called before the driver gets there — “Car stopped after right five. Crew status unknown. Slow down, be ready to stop.” The pace notes pause, a frame marks the car and counts down the metres, and the route turns red until it’s passed.

The visor

Same frame, rebuilt for each mode

Speed, gear and the shift lights stay fixed in the middle in both modes. Everything around them is rebuilt: the line on the road, the markers, and what the two side slots show.

The visor in Racing, in the headset: the racing line to the start–finish gantry with the START / FINISH 50 m board, Revvy’s words on the left — “the next corner; keep working” — 212 km/h in sixth with HOLD 6 in the middle, and the map on the right: S/F in 16 mThe visor in Rally, in the headset: the road turned red before a left three, the L3 37 m board — don’t go straight, don’t cut, into R3 — with yellow chevrons, the closed road crossed out and BRAKE 12 m; the pace note on the left, 94 km/h in fourth with SHIFT NOW ↓3 in the middle and the stage map on the right
  1. 1On the roadThe racing line — the fastest way through, as wide as the car.
  2. 2MarkersBoards for the start line and the brake points, with the distance counting down — here START / FINISH, 50 m.
  3. 3Left slotRevvy’s voice: what it is saying, in words, as it says them.
  4. 4The middleSpeed, gear and the shift lights; beside the gear the next move — here HOLD 6 for T1.
  5. 5Right slotTrack map: what comes next — here the start–finish line in 16 m — and the lap.
In both modes

Talk to it in any words

Voice is the main way to use Revvy. Any phrasing works — “catch that car” and “I wanna be in front of that guy” mean the same — and it can tell a decision from a question.

  • RacingDecision

    Driver“I need to box this lap.”

    RevvyMarks the box and leads the line in. A decision is supported, not second-guessed.

  • RacingRacecraft

    Driver“Let’s hunt the red one down.”

    RevvyTakes it as a pass: marks the red car and the side to pass on.

  • RacingData

    Driver“What’s my G-force?”

    Revvy“Right now 0.2 g. The most in a corner was 1.5 g, in turn 6.”

  • RallyQuestion

    Driver“What should I watch out for?”

    Revvy“Bumpy, then puddles, then downhill left two, don’t cut. Then right hairpin junction, don’t go straight.”

  • RallyWhy

    Driver“Why did you tell me to slow down?”

    Revvy“I called caution for the water splash and drop.”

  • RallySet-up

    Driver“Call the notes a bit sooner.”

    RevvyMoves every call earlier, from the next note on.

On demand

Ask, and the data appears

Data comes three ways, and none of them covers the road: ask for it, say where it goes, or set it before the drive.

“How’s my tyre?”
Revvy: “Tyres are good. Temps, pressures, wear all normal.” The panel says ALL GOOD, every tyre in its window.
Racing
“Show me some progress.”
Revvy: “Here you go.” — a stage has no laps to count, so the stage clock and how far is left open on the right, with the pace note still on the left.
Rally
“Check my engine.”
Revvy: “Engine’s healthy, oil 101 degrees at 4.1 bar, water 86. No warnings.” The panel adds the fuel: 55.3 litres, 23 laps left.
Racing
“Put the G-force on my left.”
Revvy: “G-forces and pedals on the left.” The driver picked the side, so the panel stays there, with the stage progress still open on the right.
Rally
05Prototype

Built in Unreal, driven on a rig.

Revvy is built to be driven, not watched. The prototype started with two maps — a circuit for the race engineer, a stage for the co-driver — and grew in Unreal Engine 5.8 until test drivers could drive it in a sim rig with a wheel and pedals, wearing a Meta Quest 3 that stands in for the helmet.

The rig

How it came together

01 · The Unreal prototype, adapted for VR — the screen mirrors both eyes.
02 · Trying the prototype in the headset.
03 · Linking the headset, the wheel and Revvy Studio.
04 · All together: a wheel and pedals, the Meta Quest 3 that stands in for the helmet, the screen that shows the drive, and Revvy Studio on an iPad.
First build and today

The same start line

The same grid in the headset on the rig: pine forest and mountains, five red start lights on the REVVY / TRACKLAB gantry, START / FINISH 40 m, a red car on the grid ahead, the racing line and COLD TYRES in the left slot, in first gear
The first build: a grey-box cockpit on the grid of a flat circuit, facing a plain REVVY / TRACKLAB gantry and pit building under an empty sky — no HUD
First buildToday, on the rig
The grid of the training circuit, in the first build and today in the headset — drag to compare
How it was built

Five steps

  1. Driving

    Drive first.

    The first build had one job: to drive. A grey-box car on a flat loop with a start gantry and a pit building — no HUD and no voice yet, to find out whether a lap felt like a lap.

    Unreal · the first circuit, from above
  2. The HUD

    The HUD, live.

    The HUD from Figma moved in: Revvy’s words on the left, the gear in the middle under the driver’s own RPM contour, the next corner on the right and the line on the road — all of it driven by the car’s live data.

    Unreal · the hi-fi HUD from Figma
  3. The world

    A world worth reading.

    The loop became a place: terrain, kerbs and barriers, then a forest circuit under the mountains with banked corners and the cockpit of a 911 GT3 RS — landmarks that give a brake point and an apex something to stand on. Scenarios on a key let every state of the HUD be driven into, not imagined.

    Unreal · a banked corner on the forest circuit
  4. The maps

    A circuit and a stage.

    Both maps were built in Unreal around what Revvy has to call. Every corner of the circuit — 4.77 km under the mountains — was chosen for a call: uphill esses, a banked uphill sweeper, a downhill hairpin, and a pit lane. The stage, about eight kilometres of grassland, pine hills and a lake shore, was laid out moment by moment — gravel, washboard, a blind crest, a ford, a cliff shelf above the lake — and splits into three roads near the end.

    Racing · Revvy Tracklab: 4.77 km, 14 turns, 55 m of elevation, four banked corners and a 445 m pit lane.
    Rally · SS1 Pine Ridge: 7.83 km timed around a lake, 23 → 128 m, 76 pace notes; mud and puddles change from run to run.
    Racing · turn 10, banked
    Racing · the pit lane
    Racing · the whole circuit
    Rally · through the grassland
    Rally · along the lake shore
    Rally · the pine hills
    Dust, tuned in the fog debug view
    A ford to splash through
    The service park
  5. The rig

    Into the headset.

    The prototype runs on a racing PC: Unreal Engine 5.8 in a Meta Quest 3, the rig’s wheel and pedals, and Revvy’s voice on the same machine. The PC also serves Studio — a tablet opens it from a QR code and follows the drive — and every run is recorded, the visor and every voice line included.

    In the headset on the rig
06Where the HUD lives

From the windshield to the visor — and a helmet around it.

A HUD that works in Figma still needs a place in the car. Three were built and driven in Unreal — and each one showed what the next had to fix. The last one, the visor, needed a helmet of its own.

  1. Windshield

    Too much on the glass.

    The first HUD went where cars put theirs, on the windshield of a 911 GT3 RS: the line, the boards, Revvy’s words, the RPM and the map, all over the road the driver has to read.

    • The RPM and the racing line fought for the same space
    • Lesson: keep the road clear, and let the voice carry more
    Moodboard · references: head-up displays in cars, top, and the cockpit HUDs they come from, bottom
    Unreal · the windshield HUD on the circuit
  2. Dashboard band

    A band under the glass.

    Next, everything but the line moved into a band under the windshield, the way some new cars run a thin display along its base. The glass cleared, but the eyes still had to drop to the band — a dashboard, one step higher.

    Moodboard · references: production cars with a display band along the base of the windshield
    PHUD version A: the HUD on the windshield as before, with a thin band below for Revvy’s words, the G meter, the pedals and the next cornerPHUD version B: only the brake gate and line on the windshield, the gear, RPM contour, Revvy and the map in the band belowPHUD B2: the band with a raised centre around the RPM contour and gear, Revvy’s yellow-flag call on the left, the next corner on the right
    Version A: the HUD stays on the glass; the band carries Revvy’s words, G-force, the next corner and the car.
  3. Helmet HUD

    A HUD in the visor, a helmet built around it.

    On a track every driver wears a helmet, and its visor moves with the eyes. So Revvy moved into the visor — and the helmet was designed around it, as one piece. In the prototype, a Meta Quest 3 stands in for the helmet.

    1. 3.1 · Moodboard

      Racing helmet first, HUD inside.

      The helmet had to carry the visor’s HUD — optics in front of the eyes, sensing, audio and a link to the car — and still look and protect like a racing helmet. The moodboard set the direction before any line was drawn.

      Moodboard · references: race helmets, helmet-HUD optics, modular inserts and future visors, left to right
    2. 3.2 · On the visor

      One frame at the bottom of the view.

      On the visor, the line stays on the road, one fixed frame sits at the bottom of the view and the middle stays clear.

      • The line, Revvy’s voice and the map fixed at the bottom of view, under the line
      • Small text becomes readable: no windshield distance to design around
      • The two side slots become the driver’s choice before the race
      • Amber and red edges for too fast and off track
      The visor HUD as the race starts: the line to the start–finish gantry and the START / FINISH board, “Go, go, go!” on the left, 20 km/h in first with HOLD 1 in the middle, the map on the right with T01 nextPre-race HUD setup: “Choose what sits beside your gear.” with the options for the left and right slotsToo fast into a corner: OPEN THE WHEEL in amber at the top left, the brake point 104 m ahead, and the line turned amber and red into the corner
      Revvy’s voice on the left, speed, gear and RPM in the middle, the map on the right — all under the line.
    3. 3.3 · Line drawings

      One outline, four views.

      The outline follows an F1 race helmet, fitted to its shell slice by slice; the visor, the brow and the eyeport were drawn around Revvy’s optics. Every line comes from the 3D model itself, so drawing and model cannot disagree: in perspective, then four views at one scale.

      Perspective
      Side
      Front
      Top
      Rear
    4. 3.4 · X-ray

      Where every Revvy function lives.

      Shell, visor and liners ghosted; each system in its own colour. Compute and main power stay in the car — the helmet carries the optics, the sensing and the audio. Point at a part to see it on its own; the rest turns white.

      X-ray of the A8 helmet: shell, visor and liners ghosted; each system in its colour — the brow beam in violet, the inner shield in cyan with the traced light paths in yellow, sensors, eye tracking and the IR emitters in green, the microphones and in-ear audio in orange, the harness, controller pod and car tether in blue, the push-to-talk in coral

      Tap a part to see it on its own.

      • Optics
      • HOE shield
      • Sensing
      • Audio
      • Power + data
      • Mechanism
      • Controls
    5. 3.5 · Renders

      The helmet, then the HUD.

      One colour, all white or all black, the hardware in the shell’s tone. Then the HUD: lit at night, behind the visor, on the inner shield with the visor open, and from the driver’s eyes.

      Render of the A8 helmet — A8 in white: the outline follows an F1 race helmet; the visor and the optics are Revvy’s own.Render of the A8 helmet — Side: the long tail, the curved lower edge and a chin flush with the visor.Render of the A8 helmet — Front: the chin narrows into a V. One colour all over, hardware included.Render of the A8 helmet — The black colourway: carbon weave under a clear coat, wordmarks tone on tone.Render of the A8 helmet — Black, side.Render of the A8 helmet — Racing HUD lit on the inner shield. From outside it reads mirrored: it is drawn for the eye inside.Render of the A8 helmet — The rally HUD on the white helmet.Render of the A8 helmet — Visor down: the HUD glows on the inner shield behind the smoked visor.Render of the A8 helmet — Visor open: the HUD stays on the fixed inner shield.Render of the A8 helmet — Close-up of the optical shield with the visor open. Presentation view: the HUD is flipped so it reads from outside.Render of the A8 helmet — From the driver’s eyes: the racing HUD over the circuit, framed by the eyeport.Render of the A8 helmet — From the driver’s eyes: the rally HUD over the stage.
      A8 in white: the outline follows an F1 race helmet; the visor and the optics are Revvy’s own.
07Design process

From pain points to a finished HUD.

After a moodboard of what’s already out there, Revvy’s jobs were sketched as wireframes, built up into a hi-fi HUD and refined over several rounds — always the road first, the gear at the centre, one thing at a time. The finished design is the next chapter.

The HUD

Moodboard, wireframes, hi-fi, iterations

  1. Moodboard

    Light on the road.

    Before the first wireframe, a moodboard of how others guide a driver — head-up displays, AR navigation, instrument clusters and racing-game screens. Three threads ran through it: guidance drawn on the road itself, one large number at the centre, and thin lines of light.

    Moodboard · references from others’ work: head-up displays, AR navigation, clusters and racing games
  2. Wireframes

    One job per screen.

    The first plan put Revvy on every screen in the car — the HUD, the instrument cluster, the centre display and a phone — and gave each one only what a driver can take in at that moment. The HUD’s job was the next action: four states for one corner.

    • HUD: the brake point, the apex, the exit and the shift — one at a time
    • Cluster: the state of the car; centre display: prepare, drive, review
    • When the guidance can’t be trusted, the lines go and only speed and gear stay
    HUD · approach — brake reference
    HUD · mid-corner — apex
    HUD · exit — shift cue
    HUD · guidance lost — basics stay
  3. Hi-fi

    The road first, the gear at the centre.

    Twelve hi-fi states — braking, the apex, the exit, a yellow flag, passing, the pit, an off, a puncture — from four style boards: futurism, simplicity, industrial and information design. They were then relaid for a real head-up display: three zones on one baseline — Revvy on the left, the gear in the middle, a forward map on the right — and everything else standing on the road, at the width of the car.

    • The line and the brake gate drawn one car wide: width is felt, not read
    • The driver’s own RPM contour kept and refined; the gear became the anchor
    • Light only, no frames — a HUD can’t draw black, so no cards and no backplates
    The finished helmet HUD, Racing — T01 on the final lap: green to the brake gate at 120 m, red through the braking zone, amber into the apex on the inside kerb, “Brake at the gate.” on the left, 198 km/h in sixth with PREPARE ↓5 in the centre, T01 on the map, and the lap just ended — 1:40.061, lap 3, best lap — in the top-right corner
    First hi-fi HUD: a red brake zone painted on the road, BRAKE POINT, Revvy speaking in a frosted card, 112 km/h and gear 3
    First hi-fiFinished
    Racing: the first hi-fi and the finished HUD — drag to compare
  4. Iteration

    The rally HUD, rebuilt.

    The first rally HUD missed what a stage needs: its guide didn’t follow the real road, there were no brake gates or red zones, opaque cards covered the view — and at a blind crest the overlay simply stopped. The rebuild used the racing HUD’s language, plus something no human co-driver has: Revvy knows the whole stage before the start.

    • The road itself, coloured by what to do: carry, lift or brake
    • Brake gates and chevrons at the tight corners; a board stands at each corner
    • Over a crest or through dust, the route carries on from Revvy’s model of the stage
    The finished helmet HUD, Rally — L3, don’t cut: the pace note 3 LEFT, don’t cut, rocks, into R4 on the left, a red brake gate at 40 m and a red no-cut line along the rocks, chevrons on the outside wall and the L3 60 m board at the corner, 92 km/h in fourth with PREPARE ↓3
    The first rally HUD at a blind crest: a green corridor that stops before the crest, opaque pace-note cards and “Route beyond crest not visible”
    First rally HUDFinished
    Rally: the first rally HUD and the finished one — drag to compare
08Design

From pain points to a finished HUD.

A perfect run is one where the driver never has to look for anything. Both modes were tuned in the headset until they read as one design, and it settled into four parts, each with one job: the RPM area says when to shift, the racing line what to do on the road, the side slots how the car is, and the voice what matters now — each where the eyes already are, so the road stays clear.

One language

Four parts, one job each

1 · The RPM area — when to shift
2 · The racing line — what to do
3 · The side slots — how the car is
4 · The voice — what matters now
The RPM area

Shift on the limit, eyes up

On the limit there is no time to read a gauge. The middle of the view keeps the driver’s own RPM contour, the speed and, as the anchor, the gear — and beside it the next move: PREPARE, SHIFT NOW or HOLD. After the test drives colour was kept for SHIFT NOW only, green up and red down, so a glance is enough: colour always means now.

  • Prepare ↑: A shift point coming: PREPARE ↑4 in white — to 4 at 6,000 rpm — the HUD component as designed, light on a dark groundPrepare ↑A shift point coming: PREPARE ↑4 in white — to 4 at 6,000 rpm
  • Shift now ↑: At the shift point: SHIFT NOW ↑4 in green, the RPM band green — the HUD component as designed, light on a dark groundShift now ↑At the shift point: SHIFT NOW ↑4 in green, the RPM band green
  • Shift now ↓: Downshift now: SHIFT NOW ↓2 in red, the RPM band and the rev-match ring red — the HUD component as designed, light on a dark groundShift now ↓Downshift now: SHIFT NOW ↓2 in red, the RPM band and the rev-match ring red
The racing line

The right line from the first lap

A first-timer doesn’t know the line yet, so it is drawn on the road, one car wide, and its colour says what to do: green to carry, amber to lift, red to brake. Over a crest or in dust it runs on dashed, from Revvy’s model of the stage, so the driver can commit to a road they can’t see yet.

  • Brake gate: The gate across the line at 80 m, then red through the braking zone — the HUD component as designed, light on a dark groundBrake gateThe gate across the line at 80 m, then red through the braking zone
  • Apex: Mid-corner: the line to the inside kerb, the APEX ring at the clipping point — the HUD component as designed, light on a dark groundApexMid-corner: the line to the inside kerb, the APEX ring at the clipping point
  • Too fast: The ideal line fades; an amber corridor widens into the run-off — the HUD component as designed, light on a dark groundToo fastThe ideal line fades; an amber corridor widens into the run-off
The side slots

Push hard, knowing how the car is

Pushing feels safe when the car’s health sits in the corner of the eye. Either side of the gear is a slot: the map, on the right by default, and the car — tyres, brakes, damage, engine and fuel, G-force and pedals, the lap delta — each drawn at one size with no card, so any of them fits either side. The driver picks them before the drive or asks by voice: a general “How are my tyres?” gets ALL GOOD when nothing’s wrong.

Side slots6 widgets

  • Tyres: All four in the 80–110 °C window — the HUD component as designed, light on a dark groundTyresAll four in the 80–110 °C window
  • Brakes: Front discs over the 300–750 °C window — the HUD component as designed, light on a dark groundBrakesFront discs over the 300–750 °C window
  • Map: Racing: approaching T01, 240 m out — the HUD component as designed, light on a dark groundMapRacing: approaching T01, 240 m out
  • Engine · fuel: 5.1 L, two laps left — the HUD component as designed, light on a dark groundEngine · fuel5.1 L, two laps left
  • G-force · pedals: Mid-corner: 1.4 g to the right — the HUD component as designed, light on a dark groundG-force · pedalsMid-corner: 1.4 g to the right
  • Lap delta: 0.42 s up on the best lap · Racing — the HUD component as designed, light on a dark groundLap delta0.42 s up on the best lap · Racing
The voice

Like an engineer on the radio

At speed the eyes can’t leave the road, so most of the help is spoken, the way an engineer talks on the radio: Revvy speaks first when something changes and answers whatever the driver asks, in any words. What it says shows in the left slot as it’s said; flags, incidents and safety calls also stand in a top corner.

Revvy’s voice2 states · 1 / 3

  • Voice · speaking: The line, and what it’s about — the HUD component as designed, light on a dark groundSpeakingThe line, and what it’s about
  • Voice · priority: Flags, incidents and safety calls — the HUD component as designed, light on a dark groundPriorityFlags, incidents and safety calls

Revvy, the team and the driver share one channel: the driver’s ear. So every line was given a rank — a higher one waits for nobody below it, and nothing cuts the driver off except danger.

  1. 1Danger“Contact.” · Team UrgentCuts in at once
  2. 2Timing“Brake now.” · pace notesAlways on time
  3. 3Driver’s question“Fronts 92, rears 88.”First sentence first
  4. 4Team radio“Box this lap.”Waits for a straight · Urgent: right after the current call
  5. 5Revvy notices“Tyres need attention.”Waits · may drop
  6. 6Coaching“Look through the apex.”Gives way first

Driver talking → everyone waits, except dangerOne voice at a time; Revvy yields at once

Then the order was tuned in the headset, run after run. On a stage half the gaps between pace notes are under 2.5 seconds, and a six-second answer expired before it could play — so answers became short sentences, sent strictly in order into the gaps, with live numbers re-read just before they play. The last round, after the test drives, put the driver first: an answer now comes next. On a circuit the braking calls turn into beeps until it’s said; on a stage it takes the very next gap, and the pace notes are never cut.

Team radio got the same treatment: on a stage it is held to the finish unless it’s urgent, and urgent radio plays right after the current note; on a circuit a call that can’t play within 20 seconds is dropped; once the car stops, the radio opens at once. Revvy’s own voice, which first sat 7 dB under the engine, now sits about 9 dB above it.

RacingFinal race · lap 2
  1. 0:05Driver“Check my tire”
  2. 0:11Revvy“Copy, stand by.”
  3. 0:13Call“Fast car ahead. Pass on the right.”
  4. 0:16Revvy“Fronts are cold: left 50, right 62, under the 80 window.”
  5. 0:22Call“Car ahead. Leave more space.”
  6. 0:25Call“One hundred meters. Get ready to brake.”
  7. 0:26Revvy“Rears are in range, with the right rear hottest at 100.”

Here, before the last round, the calls still went first and the answer was split around them.

RallyFinal stage
  1. 0:25Driver“Check my tire”
  2. 0:26Pace note“Right four, uphill.”
  3. 0:30Pace note“Jump, keep straight, and right six.”
  4. 0:38Revvy“Tires are still cold, 33 to 42 degrees.”
  5. 0:41Revvy“Pressures 2.0 bar, tread 100 percent.”
  6. 0:44Revvy“They’ll warm up with distance, so expect less grip for now.”
  7. 0:48Pace note“Left five, off camber.”

The pace notes keep their rhythm; the answer comes as three short sentences in the gap.

09Final run

One run, seen from both sides.

The final prototype, driven for real — in the headset, with the rig’s wheel and pedals — while Studio follows every second on the pit wall. Play the race or the stage, then switch between Studio’s Live screens to see what the team sees at the same moment.

Racing

One race, live on both sides

Switch between Studio’s five screens

The final race, driven in the headset with the rig’s wheel and pedals. Alongside, Studio’s five Live screens show the same race second by second, in step with the video.Drive The number to read first on the paper tile, speed and pedals, the clock and the next turn, the map, the alerts and Revvy’s latest line.
Rally

One stage, live on both sides

Switch between Studio’s four screens

The final stage, driven in the headset with the rig’s wheel and pedals. Alongside, Studio’s four Live screens show the same run second by second, in step with the video.Drive The number to read first on the paper tile, speed and pedals, the clock and the next turn, the map, the alerts and Revvy’s latest line.