UI/UX INTERNSHIP · OPPO

ColorOS 17

Core UI Design

COMPANY

oppo/ColorOS

DURATION

Sep 2025 - Jan 2026

TEAM

Common Components

ROLE

UI/UX Designer

01 OVERVIEW

A NEW SYSTEM DESIGN LANGUAGE

Embedded in OPPO's ColorOS 17 Common Components team, I helped define and ship a translucent, light - driven design language across foundational system components — shaping the visual and interaction foundation for the next major OS release.

Embedded in OPPO's ColorOS 17 Common Components team, I helped define and ship a translucent, light - driven design language across foundational system components — shaping the visual and interaction foundation for the next major OS release.

THE CHALLENGE

ColorOS 17 demanded a new visual paradigm: semi-transparent materials with depth, light physics, and layered elevation — all implementable at OS-level fidelity without sacrificing performance.

MY CONTRIBUTION

From early material exploration through to engineering spec handoff, I owned key components of the system — building frameworks, defining rules, and calibrating rendered builds to achieve pixel-accurate results.

SCOPE

Navigation bars, tab bars, dialogs, title bars, quick actions, system elevation — the full stack of ColorOS 17 core common components.

02 ROLE & RESPONSIBILITIES

WHAT I OWNED

01

01

Visual Direction & Material Studies

Visual Direction & Material Studies

Early explorations into material behavior and light physics — studying how light-edge strokes, caustic-like bottom highlights, and diffused glow could define a coherent translucent language for the OS.

Early explorations into material behavior and light physics — studying how light-edge strokes, caustic-like bottom highlights, and diffused glow could define a coherent translucent language for the OS.

MATERIAL DESIGN

MATERIAL DESIGN

EXPLORATION

EXPLORATION

VISUAL DIRECTION

VISUAL DIRECTION

02

02

5-level shadow hierarchy system.

5-level shadow hierarchy system.

Defined and documented a structured 5-tier elevation and shadow system for semi-transparent UI — establishing consistent opacity, blur, stroke, and glow values per tier, enabling systematic application across all components.

Defined and documented a structured 5-tier elevation and shadow system for semi-transparent UI — establishing consistent opacity, blur, stroke, and glow values per tier, enabling systematic application across all components.

SYSTEMS DESIGN

SYSTEMS DESIGN

ELEVATION

ELEVATION

SHADOW

SHADOW

03

03

Interaction Design & Quick Actions

Interaction Design & Quick Actions

Redesigned interaction paradigms aligned with the new translucent paradigm — including press-and-hold Quick Action behaviors and comprehensive placement and reachability rules across device form factors.

Redesigned interaction paradigms aligned with the new translucent paradigm — including press-and-hold Quick Action behaviors and comprehensive placement and reachability rules across device form factors.

INTERACTION DESIGN

INTERACTION DESIGN

QUICK ACTIONS

QUICK ACTIONS

REACHABILITY

REACHABILITY

04

04

Engineering Collaboration & Build QA

Engineering Collaboration & Build QA

Partnered with engineers to translate complex rendering effects (light-edge strokes, diffused glow, blur layers, caustic-like bottom light) into precise implementable specs. Calibrated production builds to achieve high-fidelity matches to design intent.

Partnered with engineers to translate complex rendering effects (light-edge strokes, diffused glow, blur layers, caustic-like bottom light) into precise implementable specs. Calibrated production builds to achieve high-fidelity matches to design intent.

COLLABORATION

COLLABORATION

RENDERING EFFECTS

RENDERING EFFECTS

SPEC HANDOFF

SPEC HANDOFF

02 KEY DELIVERABLES

WHAT SHIPPED

01

System Design Language Doc

A full written + visual specification covering the translucent material grammar — light-edge stroke values, diffused glow parameters, blur radii, and caustic bottom light rules — ready for OS-wide adoption by other component teams.

02

Elevation Token Library

A structured Figma token set encoding all 5 elevation tiers: named shadow styles, opacity values, blur radii, and stroke weights — directly consumable by designers and referenced in engineering handoff.

03

Annotated Component Specs

Fully annotated Figma files for navigation bars, tab bars, system dialogs, and title bars — covering all states, edge cases, and rendering parameters needed for engineering implementation.

04

Quick Actions Guideline

A standalone interaction guideline doc covering trigger thresholds, animation curves, haptic timing, placement grids, and reachability zones — applicable across all ColorOS 17 device form factors.

05

Render Calibration Reports

Side-by-side design-vs-build comparison reports used across multiple QA rounds — documenting delta values and approved calibration targets for light effects implemented in production.

02 KEY DELIVERABLES

WHAT SHIPPED

01

System Design Language Doc

A full written + visual specification covering the translucent material grammar — light-edge stroke values, diffused glow parameters, blur radii, and caustic bottom light rules — ready for OS-wide adoption by other component teams.

02

Elevation Token Library

A structured Figma token set encoding all 5 elevation tiers: named shadow styles, opacity values, blur radii, and stroke weights — directly consumable by designers and referenced in engineering handoff.

03

Annotated Component Specs

Fully annotated Figma files for navigation bars, tab bars, system dialogs, and title bars — covering all states, edge cases, and rendering parameters needed for engineering implementation.

04

Quick Actions Guideline

A standalone interaction guideline doc covering trigger thresholds, animation curves, haptic timing, placement grids, and reachability zones — applicable across all ColorOS 17 device form factors.

05

Render Calibration Reports

Side-by-side design-vs-build comparison reports used across multiple QA rounds — documenting delta values and approved calibration targets for light effects implemented in production.