Comic book
The camera follows passers-by and triggers an animation that moves left or right with them, mimicking ’70s–’90s comics by blending four to six characters into a patchwork of anime-style drawings.
A comic-book time portal through ArtCenter’s 950 building
TimeWalk is a motion-capture experience, built in Unity, that runs on a large TV in a hallway of ArtCenter’s 950 building. People walking past steer a comic-book time traveler back through the building’s history — the school it is today, a working wind tunnel lab in the 1970s and a wind tunnel under construction in the 1920s — meeting the people of each era on the way.
950 was once one of the largest wind tunnel laboratories in the United States; today it belongs to an art and design school. TimeWalk brings the two together — the building’s history, drawn as a comic you walk through.
Part of ArtCenter today, with model cars for students.
One of the largest wind tunnel labs in the U.S., testing airplanes.
The building is being turned into a wind tunnel for the U.S. Army.
The theme is manga, and each era is drawn the way comics of its time were printed — the further back in time, the fewer the colours.
The brief: publicity for ArtCenter’s new building, 950, shown on a large TV in one of its hallways.
Our research showed that the building was once one of the largest wind tunnel laboratories in the United States. It was completed and dedicated in 1930 and decommissioned in 1997.
A building with a long history, now home to an art and design school: we made those two sides the heart of the project — a comic-book version of the historic building that people can interact with.
The piece hangs in a corridor that many faculty and staff walk through every day, so it reacts to the direction passers-by are heading.
Two features make up the experience: a time traveler that visitors steer, and the people of the building, run by the computer.
Every NPC along the route reacts when the character comes near. A soldier stands idle — and salutes as it passes.
The NPCs are the people who would have been there: students and teachers today, wind tunnel researchers in the 1970s, construction workers and soldiers in the 1920s.
Comic-panel windows give the camera to the most special NPCs of each period, such as students, workers and console operators.
We started with two ideas and combined the best of each into one project — and then rebuilt it from 2D animation to 3D.
The camera follows passers-by and triggers an animation that moves left or right with them, mimicking ’70s–’90s comics by blending four to six characters into a patchwork of anime-style drawings.
The camera captures the silhouettes of the passing crowd and randomly mixes silhouettes from a moment ago with today’s passers-by, so times and spaces interlace.
The best of both: 950 split into three periods and filled with the people of each, with a character the visitor steers on a walking tour of the building.
We first generated concept art of a wind tunnel with AI and kept the bottom half of the screen as a strip for people to walk along. Walking past the TV, they would see animations around them and NPCs talking to them.
To present all of 950, we switched from 2D animation to a 3D world: walking right or left sends a comic-book time traveler through the building’s whole history.
We divided the building into three main sections — the present, the 1970s and the 1920s — and each is constructed differently.
About to become home to transportation design: a modern school building, with model vehicles for students to see.
The building is finished: airplanes under test, giant fans and several operators’ desks at the controls.
Still being built into a wind tunnel for the U.S. Army, the hall is all steel structure, stairs and military vehicles.
Workers, scientists, soldiers and students tell the building’s story in each era. The visual theme is manga, so the models take manga materials: a base material built as a shader, then recoloured for each look.
Each NPC has its own animation, so in play mode the building comes alive. Some NPCs have extra actions when the time traveler passes in front of them.
The final build runs on the TV in 950’s hallway: as people walk past, the time traveler walks with them through the building’s history.