Valence reimagines the Aston Martin experience for a 2035 driver. It carries the marque’s heritage of refined British craftsmanship into a next-generation HMI — intuitive mode control, real-time feedback and immersive environmental visuals that bring performance, emotion and seamless interaction together.
Start-up animation
02Overview
Three surfaces, one drive mode.
Valence covers the three places a driver looks at and touches: the dashboard behind the wheel, the steering wheel itself and the central display. All three follow the same drive mode — GT, Sport or Track.
The system
Three surfaces, in sync
Dashboard
Changes its whole layout with the drive mode, with the car in real-time 3D at its center.
Steering wheel
A 3D-printed prototype with an engine-start button, a mode knob and two touch screens.
Central display
The hub for navigation, settings and the car’s feedback, in a live scene built in UE5.
Drive modes
One knob, three characters
01
GT Mode
Comfortable and intuitive, for everyday driving.
02
Sport Mode
Sharper feedback and visual energy for spirited driving.
03
Track Mode
Only the critical racing data, for competitive driving.
03Dashboard
One cluster, three characters.
The dashboard is the interface drivers use most while driving. We gave it more features and made it adapt to the moment: GT, Sport and Track Mode each get a layout tailored to what the driver needs right then.
GT Mode
Comfortable, intuitive, every day
In GT Mode the dashboard puts a comfortable, intuitive drive for daily use first. The car sits at the center in real-time 3D, between the gear and RPM dial on the left and the speed dial on the right.
Real-time 3D preview
A live 3D model of the car reflects its status and driving behavior, with road detection and driver assistance.
Driving information
RPM, speed and gear sit clearly on both sides — glanceable in real time, in a clean hierarchy.
Media & navigation
The widget at the top shows what’s playing and switches to turn-by-turn prompts when navigation starts.
Sport Mode
Engine behavior, front and center
Sport Mode heightens engagement and responsiveness, with performance-oriented feedback and more visual energy.
Performance-focused
The RPM bar is enlarged across the top, so engine behavior stays readable during spirited driving.
Driving metrics
Speed, gear and driving stats stay clear, while the 3D car and road keep it immersive without distraction.
Track Mode
Only what matters at speed
Track Mode is built for competitive driving, where every detail matters. Everything non-essential is gone, leaving only the critical racing data so drivers stay fully focused at high speed.
Performance feedback
An oversized gear display and a circular RPM indicator, inspired by GT3 race cars, show engine behavior and shift timing at a glance.
Real-time tire temperature
Each corner shows its tire’s temperature, so the driver can judge grip and balance for consistent lap times.
04Steering wheel
Grand touring comfort, track precision.
A custom steering wheel, 3D-printed as a physical prototype, bridges the elegance of grand touring with the raw precision of track driving. It is the driver’s main point of contact with the car — physically, and with its digital systems.
Controls
Four ways the wheel talks to the car
Engine start
A button at the lower right starts the car. We moved it inward so it can’t be pressed by accident.
Mode switch
Turning the knob at the lower left changes the drive mode; an RGB halo shows which mode is on.
Multimedia keys
Touch screens on both sides of the wheel control the dashboard and the central display directly.
Track keys
In Track Mode the two screens switch to three big icons — one adjusts steering effort, one turns the head-up display on and off.
05Central display
Where driver and car talk.
The central display is the main hub of communication between the driver and the car. Intuitive and immersive, it brings key functions, the drive modes and real-time feedback together — Aston Martin’s luxury and intelligence at the driver’s fingertips.
Features
A live scene around the controls
Dynamic environment
Built in UE5, the scene shifts with the time of day and the location — a villa, a city — and the camera follows the car’s status.
Intuitive navigation
Tap the map widget on the home screen to navigate; turn-by-turn directions and media float over the scene.
Mode sync
Turning the mode knob on the wheel plays a matching transition on the display, so the selected mode is always clear.
Track interface
It prompts a seat adjustment on entry, then shows lap times, the track map and car data — and afterwards the best lap, ranking and tips.
06Research
Owners feel the power, not the modes.
To tailor the design, we interviewed Aston Martin owners, then built personas and user journey maps from what they told us.
Interviews
Three owners
LorenCollege student · 22Aston Martin DB12
“Honestly, I feel like the Aston Martin doesn’t really offer a noticeable sensory difference between its modes, except for the raw power that it delivers. I wasn’t even tempted to really push the car to its limits.”
BryantYouTuber · 34Aston Martin DBS
“While in Track mode, I hardly noticed any significant changes in the car’s performance. I yearned for more visual cues that would truly convey the exhilarating experience of driving a high-performance machine.”
StevenCompany manager · 61Aston Martin DBX
“The dashboards in my Aston Martin leave much to be desired. With just a basic tachometer and screen, it feels like I’m missing out on so much potential. This simplicity really dampens my daily driving experience.”
Interview insights
Four gaps, four answers
Today
01
No mode feedback
Drive mode transitions lack UX clarity and feedback.
Valence
Every mode change shows on all three surfaces: the cluster switches layout, the knob’s halo changes colour, and the display plays a matching transition.
Dashboard
Steering wheel
Central display
Today
02
Inconsistent ergonomics
Ergonomics are inconsistent between GT and Track Mode.
Valence
One wheel serves both modes. In Track Mode its two screens switch to three big icons, and the display prompts a seat adjustment on entry.
Steering wheel
Central display
Today
03
Little personalization
Limited personalization for driver profiles and behaviors.
Valence
The car greets its driver by name and sets seat, steering and climate; the display’s scene follows the time of day and the place.
Dashboard
Central display
Today
04
Overload at speed
Visual overload in the cluster during high-performance driving.
Valence
Track Mode keeps only the critical racing data — shift lights, an oversized gear, four tire temperatures — and cuts the wheel’s screens to three big icons.
Dashboard
Steering wheel
Personas
A grand tourer and a track enthusiast
GT Mode
William Moretti
58 · Milan · Retired investment banker · High net worth
Drives for
Autonomous grand tours — scenic, high-end journeys with a spouse.
Elegant · Leisurely · Long road trips · Traditional driving feel
Goals
Keep control on spirited stretches
Relax and recharge in assistance mode
Blend luxury, autonomy and driving joy
Arrive refreshed, poised and prestigious
Pain points
Physical fatigue over long distances
Staying alert and engaged for hours
Road conditions that spoil the drive
Few meaningful mid-journey moments
Track Mode
Ryan Castillo
27 · Los Angeles · Employed · $165,000 a year
Drives for
Track days and performance driving events.
Competitive · Data-aware · Chases the perfect lap · Insights over raw data
Goals
Shave time off every lap by driving smarter
Real-time feedback that never intrudes
More performance without losing control
Review and improve after every session
Pain points
Inconsistent braking points
Racing lines that are hard to perfect
Raw data instead of clear feedback
Help that distracts from the drive
User journey maps
Daily driving and track days
William Moretti58 · Milan · Retired investment banker
Context
City and highway driving, with an emphasis on comfort, control and refinement.
Pain points
Traffic congestion
Parking in high-end urban areas
Keeping the commute stress-free
01Entry & preparation
02Route & setup
03Driving
04Stops
05Arrival & parking
HighLow01 · Entry & preparationApproaches and unlocks the car.
PhaseActionGoalTouchpoint
01
Entry & preparation
ActionApproaches and unlocks the car.
GoalA quick, effortless start to the journey.
TouchpointSmart key authentication; personalized ambient lighting turns on.
ActionSits in the driver’s seat and presses start.
GoalA seamless, welcoming transition into the car.
TouchpointSeat, steering and climate adjust automatically; the dashboard greets the driver.
02
Route & setup
ActionPicks a destination by voice or touch.
GoalEasy route selection, minimal distraction.
TouchpointThe AR-HUD previews the route; AI suggests the best one for current traffic.
ActionReviews traffic and sets the drive mode.
GoalA drive tuned to personal preference.
TouchpointAI traffic insights, lane optimization and real-time adaptive navigation.
03
Driving
ActionDrives, following navigation and traffic updates.
GoalStay focused while getting essential assistance.
TouchpointThe AR-HUD highlights lane guidance, live traffic alerts and road warnings.
ActionUses entertainment and productivity features.
GoalInfotainment control without distraction.
TouchpointVoice commands, steering-wheel controls, call suggestions and AI-picked music.
04
Traffic & stops
ActionStops at red lights or in congestion.
GoalLess idle frustration, more useful updates.
TouchpointThe display switches to quick information: schedule, news, energy tips.
05
Arrival & parking
ActionReaches the destination and looks for a space.
GoalHassle-free parking with minimal input.
TouchpointAR parking assist suggests free spots; Auto-Park if selected.
ActionGets out and secures the car.
GoalA smooth return to the daily routine.
TouchpointThe car locks itself.
Ryan Castillo27 · Los Angeles · Performance enthusiast
Context
Chasing fast lap times with real-time telemetry and a competitive edge, while staying fully engaged in the drive.
Pain points
Perfecting braking points
Perfecting racing lines
Feedback that doesn’t intrude
01Track entry & setup
02Warm-up
03High-performance laps
04Pit stop
05Fastest lap & finish
HighLow01 · Track entry & setupArrives at the track and prepares the car.
PhaseActionGoalTouchpoint
01
Track entry & setup
ActionArrives at the track and prepares the car.
GoalThe car in optimal track condition.
TouchpointA quick system check (tires, fuel, brakes); track conditions and weather on screen.
ActionEnables Track Mode and configures the car.
GoalOptimized for high-performance handling.
TouchpointSuspension, traction and throttle mapping adjust; recommended tire pressures.
02
Warm-up
ActionStarts with slow warm-up laps.
GoalBring the car and tires up to temperature.
TouchpointThe wheel vibrates when tires reach ideal temperature; brake temperature on the cluster only.
ActionBuilds speed and refines braking zones.
GoalConfidence in grip and handling.
TouchpointShift lights flash near the redline; braking efficiency is logged for review.
03
High-performance laps
ActionPushes the car at full throttle.
GoalMaximum performance, still in control.
TouchpointTachometer and speedometer show only essential data; lap and sector times are recorded.
ActionFeels haptic cues for late braking or understeer.
GoalInstant feedback that doesn’t intrude.
TouchpointWheel and seat vibrate subtly at the ideal braking points; cornering is logged.
04
Pit stop
ActionEnters the pit for a quick tune-up.
GoalReal-time adjustments for better performance.
TouchpointTire wear, fuel level and brake temperatures on the cluster.
05
Fastest lap & finish
ActionMakes a final push for the fastest lap.
GoalA perfect lap, built on the previous ones.
TouchpointShift lights, rev limiter and steering feel adapt; sector gains are tracked.
ActionFinishes the session and parks in the paddock.
GoalWind down and review the performance.
TouchpointLap data is logged and AI compiles a lap-by-lap breakdown.
07Final
Three surfaces, one working cockpit.
The final prototype brings the physical steering wheel, the digital dashboard and the central display together in one setup — housed in a custom-built interior rig that simulates the car.
In the cabin
Rendered in Blender
To see Valence where it belongs, we modelled the HMI into a full car interior and rendered it in Blender — the dashboard behind the wheel, the steering wheel with its two touch screens, and the central display.
GT mode, with only the HMI lit: the dashboard, the steering wheel and the central display.From the passenger side: the cluster, the steering wheel and the central display in one view.The whole cabin, in studio light.The steering wheel up close: a touch screen on each spoke.